PS4

Remember Rayman? No, not the Rabbids. Yes, those guys are fun too and would probably be the best option to lead Ubisoft given the publisher’s recent, rotating garbage fire of people in charge. The truth is that there hasn’t been a new console Rayman game since Rayman Legends in 2013. That seems like a long time
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The 2012 MMO Final Fantasy XIV has certainly found its audience, particularly after the Realm Reborn reboot, with SquareEnix reporting that the game has reached 20 million registered users across its lifespan. Square Enix will look to bolster those numbers further in the previously delayed upcoming patch 5.3 update that will introduce a new expansive free trial as
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Composing music, like any creative task, is about making a series of choices — you reach a fork in the road and choose a direction to take. For every choice you make, at least one other option remains unexplored — perhaps there are parallel universes where all of these other compositions exist. But composing music
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Hi, everyone, I’m Masayoshi Yokoyama. I’ve been the writer, sound director, and worked on producing all the numbered Yakuza games in the series since the first Yakuza in 2005. From Yakuza 5 and on, I’ve also been the chief producer, including the upcoming Yakuza: Like a Dragon. The world of the Yakuza series is driven
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It feels like it was just yesterday when Rocket League launched on PlayStation as a PlayStation Plus title. We were overwhelmed by the love (and number of players) who hit the field and played the high-octane hybrid of driving and soccer. Now, five years later, we’re ready to start the next chapter of Rocket League.
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Hi, I’m David Sirlin, and I love fighting games. I always loved Street Fighter, and was the lead designer on one version of it, then I went on to create the mechanically elegant, but strategically difficult fighting game, Fantasy Strike. Now, I have an announcement for you that I think is a big deal for
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Suit up and drop into the action in Rogue Company, a fast-paced third-person shooter that combines the style of the runway with the explosiveness of the battlefield. Early access is available now with the purchase of one of the Founder’s Packs, so read on for a look at the cast of Rogues, and much more.
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Deathloop developer Arkane Studios has said that being able to target 60 frames-per-second on the PlayStation 5 is “very exciting,” especially when developing an action game. Speaking to IGN, game Director Dinga Bakaba noted that Arkane’s past games were restricted to 30 fps on consoles, but thanks to next-gen hardware, it’ll now be able to add
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Earlier this month, Metacritic users spotted a new user review system on the rating aggregator’s website that prevented players from leaving reviews for newly-released games right away. “Please spend some time playing the game,” read a note on Superluminal‘s Metacritic page, which users quickly realized stemmed from the high-profile review bombing of The Last of Us
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Last week, we asked you to get up close and personal with your favorite characters from The Last of Us Part II and share intimate, detailed portraits using #PS4share and #PSBlog. Here are this week’s highlights:  Ellie rages silently in this moody shot by FirescorpioG. Dina looks concerned in this share by BNNXP. Eve_Auditore shared
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Paradox Interactive was already on board to publish Iceflake Studios’ survival-centric project, Surviving the Aftermath. Now the two companies are more involved than ever, with Paradox Interactive acquiring the Tampere, Finland-based developer. Paradox closed the deal for an undisclosed sum, but all involved seem thrilled with the outcome. Iceflake’s Co-Founder and Studio Manager, Lasse Liljedahl, said
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We are still hard at work and continuing to bring you content for Predator: Hunting Grounds. This is our third month of updates, and multiple patches, since launch. We are excited to bring many items to this month’s free update and give players an opportunity to earn even more ways to customize both their Fireteam
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inFamous Second Son and First Light had just shipped. We’d completed three big and two small games in the series, spanning nine years of work. The PS4 was still pretty new, and yet it was time for us to move on from inFamous. You could feel it in the room.  So we set off towards
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Greetings, fellow samurai-to-be. The launch of Sucker Punch’s open-world epic Ghost of Tsushima lies just ahead, and with it comes a robust new Photo Mode that I predict many aesthetically minded players will get lost in for hours. A few members of the PlayStation.Blog team have been lucky enough to begin our journey early, and
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We are mere hours away from the release of Ghost of Tsushima! We’re so excited to get the game into your hands starting today. Beyond our launch, we also want to share some of the Ghost of Tsushima merchandise that you can order starting now, as well as a sneak peek at some of the
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