Month: July 2020

[embedded content] We are proud to announce that we have reached a milestone of 100,000 subscribers to the Xbox Insider subreddit.  Since opening in 2018, the Xbox Insider subreddit has been the official community discussion hub for all pre-release Xbox content across console, PC, mobile, and web.  This insiders-helping-insiders community was built with the desire
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With very little warning, Nintendo has announced yet another Nintendo Direct. Before you get your Smash character guesses lined up or predict new and wild titles, this “Nintendo Direct Mini Partner Showcase” is going to focus on “a small group of previously announced Nintendo Switch games”. So, while there are a lot of really cool
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Deathloop developer Arkane Studios has said that being able to target 60 frames-per-second on the PlayStation 5 is “very exciting,” especially when developing an action game. Speaking to IGN, game Director Dinga Bakaba noted that Arkane’s past games were restricted to 30 fps on consoles, but thanks to next-gen hardware, it’ll now be able to add
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If you’re equal parts Bloodborne and Zelda fan, you’ll be delighted to know that indie dev Max Mraz has mashed them up into Yarntown, a top-down, classic Zelda take on FromSoftware’s Gothic blockbuster. Yarntown takes place in Central Yharnam and is complete with both the Cleric Beast and Father Gascoigne boss fights – Gascoigne even
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Screenshot Saturday Sundays! It’s time for our weekly foray into the swamps of Twitter’s screenshotsaturday hashtag, fishing out the juiciest gifs, videos and in-development jpegs we can find for the afternoon’s pleasure. This week: moon’s haunted, but we’ve also got concrete gardening, low-fi adaptations, and crunchy cosmic billiards. Too worried to pick up a few
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When we think of the horror genre we imagine the likes of Resident Evil, full of huge monsters charging at us and hordes of zombies biting and munching their way through the human race. But we may also imagine haunted houses, or ghost trains that never stop. Sometimes though it’s the madness of our own
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Nintendo Life 18 years ago on 19th July 2002, Nintendo released Super Mario Sunshine on the GameCube in Japan. It was followed by a North American release in August, and a European release in October. If this game was a person, it would have now reached adulthood in a lot of countries. This tropical-themed entry
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Earlier this month, Metacritic users spotted a new user review system on the rating aggregator’s website that prevented players from leaving reviews for newly-released games right away. “Please spend some time playing the game,” read a note on Superluminal‘s Metacritic page, which users quickly realized stemmed from the high-profile review bombing of The Last of Us
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We know you’re busy and might miss out on all the exciting things we’re talking about on Xbox Wire every week. If you’ve got a few minutes, we can help remedy that. We’ve pared down the past week’s news into one easy-to-digest article for all things Xbox! Or, if you’d rather watch than read, you
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Many of you are likely playing Ghost of Tsushima right now and don’t want to think about adding another game to your queue, but there are a number of intriguing titles hitting next week. The one that catches my eye the most is Carrion, a side-scrolling adventure that puts you in control of an amorphous
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Captured on Nintendo Switch (Handheld/Undocked) Bulwark Studios’ Warhammer 40,000: Mechanicus throws players into the great big metal shoes of Magos Dominus Faustinus, chief commanding Tech-Priest aboard the monolithic Ark Mechanicus, who’s just discovered a mysterious signal emanating from deep within the bowels of the planet Silva Tenebris. Upon sending a squad to scout the planet’s
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Last week, we asked you to get up close and personal with your favorite characters from The Last of Us Part II and share intimate, detailed portraits using #PS4share and #PSBlog. Here are this week’s highlights:  Ellie rages silently in this moody shot by FirescorpioG. Dina looks concerned in this share by BNNXP. Eve_Auditore shared
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Paradox Interactive was already on board to publish Iceflake Studios’ survival-centric project, Surviving the Aftermath. Now the two companies are more involved than ever, with Paradox Interactive acquiring the Tampere, Finland-based developer. Paradox closed the deal for an undisclosed sum, but all involved seem thrilled with the outcome. Iceflake’s Co-Founder and Studio Manager, Lasse Liljedahl, said
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