A Splatoon 2 Special Demo event begins on April 29th, version 5.2.0 now available, Splatfest to begin on May 22nd

Switch

Nintendo is not done with Splatoon 2 just yet. The company has made multiple announcements related to the game tonight. The first was an announcement of a special demo event that will be starting on April 29th and ending on May 9th. The demo will allow players to try out “Turf War, Ranked Battle, Salmon Run, and more”. Nintendo also says that Splatoon 2 “will be available at a discounted price on Nintendo eShop during the duration of the Splatoon 2 Special Demo 2020, & a free 7-day trial of Nintendo Switch Online will also be available”.

The second piece of Splatoon 2 news was the release of an update that the company had announced last week, and brings the game to version 5.2.0. Lastly, Nintendo announced that, starting May 22nd and ending on May 24th, the Team Ketchup and Team Mayo Splatfest will return. When Nintendo revealed the update last week, they published the update’s official patch notes, so you can see them in full down below.

  • Specifications for some of the main weapons have been changed.
    WeaponChange
    • .52 Gal
    • .52 Gal Deco
    • Kensa .52 Gal
    • Increased the likelihood the turf around your feet will be inked when firing.
    • Splat Roller
    • Krak-On Splat Roller
    • Kensa Splat Roller
    • Hero Roller Replica
    • Slightly extended the splash of ink from swinging sideways.
    • Flingza Roller
    • Foil Flingza Roller
    • Reduced the time required to swing the weapon overhead in a vertical swing by 3/60 of a second.
    • Tri-Slosher
    • Tri-Slosher Nouveau
    • Reduced the interval at which you can repeatedly swing by roughly 2/60 of a second.
    • Heavy Splatling
    • Heavy Splatling Deco
    • Heavy Splatling Remix
    • Hero Splatling Replica
    • Decreased variance of shot spread when firing while on the ground by roughly 6%.
    • Splat Dualies
    • Enperry Splat Dualies
    • Kensa Splat Dualies
    • Hero Dualie Replicas
    • Slightly widened the spread of ink created by shots.
    • Glooga Dualies
    • Glooga Dualies Deco
    • Kensa Glooga Dualies
    • Decreased ink consumption from shots fired by roughly 7%.
    • Classic Squiffer
    • New Squiffer
    • Fresh Squiffer
    • Reduced the time from releasing a charge shot to being ready to shoot by roughly 1/60 of a second.
    • Splat Charger
    • Firefin Splat Charger
    • Kensa Charger
    • Hero Charger Replica
    • Reduced the time from releasing a charge shot to being ready to shoot by roughly 2/60 of a second.
    • Splatterscope
    • Firefin Splatterscope
    • Kensa Splatterscope
    • Very slightly narrowed the width of the area inked by a fully charged shot.
    • The area inked remains unchanged for models without scopes (listed below).
      • Splat Charger
      • Firefin Splat Charger
      • Kensa Charger
      • Hero Charger Replica
    • The area inked remains unchanged for all shots that are not fully charged.
    • E-liter 4K
    • Custom E-liter 4K
    • Reduced the time from releasing a charged shot to being ready to shoot by roughly 2/60 of a second.
    • E-liter 4K Scope
    • Custom E-liter 4K Scope
    • Very slightly narrowed the width of the area inked by a fully charged shot.
    • The area inked remains unchanged for models without scopes (listed below).
      • E-liter 4K
      • Custom E-liter 4K
    • The area inked remains unchanged for all shots that are not fully charged.
    • Ballpoint Splatling
    • Ballpoint Splatling Nouveau
    • Reduced the velocity of ink over long distances by 4%, and reduced the range.
    • Reduced movement speed by roughly 10% when charging and firing from a close range.
    • Tenta Brella
    • Tenta Sorella Brella
    • Tenta Camo Brella
    • Extended the time it takes to restore the umbrella portion after launching it or it being destroyed by roughly 40/60 seconds.
    • Increased ink consumption for spread shots by roughly 10%.
  • Specifications for some of the sub weapons have been changed.
    Sub WeaponChange
    • Toxic Mist
    • This will now effect opponent’s Ballers.
  • Specifications for the following special weapons have been changed.
    Special WeaponChange
    • Extended the time you have to hold down the ZR Button to trigger this by roughly 16/60 of a second.
    • When you have a weapon equipped that has a fast walking speed when not firing or a fast squid-form swimming speed, increased acceleration on the ground to allow you to move more quickly.
    • This applies to the following weapons that can use a Baller.
      • Aerospray RG
      • Luna Blaster
      • Inkbrush Nouveau
      • Undercover Sorella Brella
    • When you have a weapon equipped that has a fast walking speed when not firing or a fast squid-form swimming speed, reduced maximum speed by roughly 14%.
    • This applies to the following weapons that can use a Baller.
      • Custom Explosher
    • Bubble Blower
    • Extended the time until a bubble pops naturally by roughly 2 seconds.
    • Reduced the size of the first and second bubbles.
    • The first bubble is the smallest, the second is slightly larger, and the third bubble onward will be the same size as before.
    • The area over which damage is dealt and the area which is inked by an exploding bubble depends on the size of the bubble.
  • Points required for using specials have been changed for certain main weapons.
    WeaponBeforeAfter
    N-ZAP83180170
    Custom Range Blaster180170
    L-3 Nozzlenose210220
    Foil Squeezer180190
    Inkbrush Nouveau160180

The changes in this update are designed to lower the abilities of a portion of all weapons and specials that, based on analysis of statistical data, had obtained an advantage in results.

Our intention is that this will entice players to explore these weapons, while retaining their individual strengths of the weapons in scenarios where they are advantageous.

We reference various sorts of statistical data for these adjustments, but in particular for those which lower the abilities of certain weapons, we’ve focused on data from matches between players of high Rank.

We will issue future updates after looking carefully at changes resulting from this update, as well as the overall state of statistical data over the long term.

Other Changes

  • Changed the unlock conditions for Tracks #20 through #26 in Squid Beatz 2 so that anyone can play them.
  • Extended the time limit to play your next game after you repeatedly disconnect within a short period of time.
    • This change will affect only those with frequent disconnects, less than 1% of all active players worldwide.
    • The more frequent your disconnects over a short period of time, the longer the time limit to play your next game will be.
  • When you download the latest update data, you will no longer be able to connect with players in The Shoal who have older update data.

Special Demo Tweets / Update Patch Notes / Splatfest Announcement Tweet

Products You May Like

Leave a Reply

Your email address will not be published. Required fields are marked *