PS4

Media Molecule‘s studio director, Siobhan Reddy, will receive a BAFTA fellowship at this year’s BAFTA Games Awards. This is the highest accolade the British Academy of Film and Television Arts awards individuals, only a handful of whom have received the fellowship since 1971. Past recipients include Shigeru Miyamoto and Hideo Kojima. According to a press release,
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Resident Evil 7 released to a positive critical and commercial response in January 2017, and besides its launch year sales, the game continues to ship over one million units annually. That’s according to Capcom’s European COO Stuart Turner, who told Games Industry that Resident Evil 7‘s ongoing success is testament to its quality. “We’re still seeing Resident
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Procedurally generated levels are nothing new – indies have been doing them for years – but Six Days in Fallujah is perhaps the biggest and boldest games to implement the feature, dubbing it “Procedural Architecture”.  Victura and Highwire Games have shown off a new feature for the upcoming first-person military shooter Six Days in Fallujah,
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El Hijo is a charming, non-violent stealth game set in the Old West. If you love the idea of playing an entire videogame – one based on revenge even – without shooting, punching, kicking, jumping on, or hurting any NPC in any way, then this is probably the game for you. I’ve long felt that
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As part of Resident Evil franchise’s 25th anniversary celebrations, Capcom has announced a Resident Evil showcase set for April. A specific date wasn’t announced, and no details were revealed because the company doesn’t want to spoil anything. “We’ll leave it to all of you to speculate on what this upcoming presentation might contain,” wrote Capcom.
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Sony Interactive Entertainment today announced a leadership restructure and several new appointments of key positions, primarily focused on the engineering and finance teams. The management shakeup comes as SIE deputy president John Kodera is getting ready to shift to a new position at Sony leading digital transformation. Kodera previously led the development of the PlayStation Network
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Square Enix has released an extended trailer for Final Fantasy VII Remake Intergrade, showcasing PlayStation 5 specific features. Without further ado, check out the 5-minute video below. [embedded content] It goes without saying that FFVII Remake Intergrade will be visually enhanced for the PS5. Enhancements include improved textures, lighting, and background environments. Players will be
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Developer Bkom Studios and publisher BTC Studios have announced Zorro The Chronicles for the PlayStation 4 and 5 among other platforms. Set in 19th century Spanish California, the swashbuckling action-adventure title is based on Cyber Group Studios’ anime series of the same name. The game will task players with protecting ordinary folks from an evil general and his
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Crystal Dynamics studio head Scot Amos has said that while Marvel’s Avengers development team is proud of its accomplishments, it acknowledges that the game is going through a rough patch and has been “humbled” by the rocky launch. Speaking to Game Informer, Amos reiterated that the studio has been paying attention to feedback and listening
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Remedy Entertainment‘s Thomas Puha has offered his thoughts on one of the most contentious topics in the video games industry, arguing that cross-gen development is part of the reason PlayStation 5 and Xbox Series X games have yet to truly impress. Speaking to IGN, Puha said that being stuck between generations “sucks,” and that older
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Last year, Crystal Dynamics announced that Marvel’s Avengers will be getting a PlayStation-exclusive Spider-Man, which drew a lot of ire and spurred PS4 box art that boasted a Spider-Man exclusivity sticker. However, the character was notably absent from Avengers‘ recently-released roadmap because he’s apparently still in development. When IGN reached out to Crystal Dynamics for
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Remedy Entertainment‘s Thomas Puha has said that he feels Sony was “a bit more” prepared for next gen than Microsoft was. Speaking to IGN, Puha appreciated both consoles, but said that Sony’s development software and tools were pretty stable right from the beginning, whereas Microsoft made a number of changes that initially posed problems and made
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